Specifically, I often hear Wildshape being referred to as if it's the best thing since sliced THAC0. By the time a spell caster acquires the ability to persist this spell it lasts 26 minutes extended, which should. inspired by IWD and NWN2, into the game. This is good because the damage is holy and will almost never be resisted. 99 beta (and, eventually, 1. Druids can be stupidly powerful with spells such as Stonehold, Storm of Vengance, Finger of Death, Heal, Mass Heal, Doom, Aura of Vitality, Spellresistance, Freedom of Movement, Shapechange and much more. This is not a powergaming build, this is a pvm build for OC+the 2 expansions , so handle it like that. Fantasy. You do have to cast freedom on your animal companion and summon, but casting one then go fight your enemies in it and your enemies have to constantly saves vs reflex and will. Cure Minor Wounds: Cures 4 hit points of damage. an animal or two for a fight, a Druid can befriend many useful animals. Line 54: This spell doesn't use the NWN2 ApplyMetamagicDurationMods() and ApplyMetamagicDurationTypeMods() functions. Any drowned creature takes 90% of its current hit points as bludgeoning damage. Epic spells in NWN2 are implemented as feats. Neverwinter Nights 2 (NWN2) is a computer role-playing game set in the fantasy world of the Forgotten Realms, one of the popular campaign settings of Dungeons and Dragons. I assume he's using cleric levels for their buffs (divine power/favor/etc) with 20 cleric levels and extend spell it's a pretty reasonable uptime. This domain grants a cleric the following additions: Granted power: The ability to summon an animal companion like the druid or ranger classes. A Cleric can turn. Then type removefeat xxxx, where xxxx is the number of the feat you want to give up for the crafting feat. theory. 2da must match that of the cls_spkn_*. I'd also like to be able to be the designated item crafter if doing so won't cripple my build too badly since the two NPC casters you grab are built so horribly. This spell opens a portal to the Lower Planes and calls forth a Balor to assail your foes. Caster Level(s): Druid 2 Innate Level: 2 School: Enchantment Descriptor(s): Mind-Affecting. UPDATE: Epic druids can cast in any form. Dragon Abilities added for Lesser Dragon Forms:Aura of fear,wing buffet (two kinds),spell-like. A ranged spell which can prove quite powerful against low fortitude enemies, since blindness causes problems for any fighter (50% miss chance) or spellcaster (cannot target spells directly at anything but themselves). Most of the spells that make them part of CoDzilla in 3. The in-game spell description states +4 armor bonus to AC, but the spell actually gives a +4 shield enhancement to AC. This is a focused Druid NWN spellcaster that targets Evocation school NWN Druid Spells. If there are any creatures with similar stats in any nwn2 module, you can try kill this creature with sorc, or you can use the Automatic still spell feat to be able to cast lv 9 spells inside armor, you can use a "test" module in nwn1 to face him at lv 40 with full armor or multiclass, i don't care, you will never be able to defeat him with. The exotic weapons list includes the bastard sword, dire mace, double axe, kama, katana, kukri, scythe, shuriken, and two-bladed sword. Typically though, summons have never made a dent in me as a meleer bard and a ranged one I could just hang out of sight all the time. 10 ===== TABLE OF CONTENTS: I. Concentration 43 (55), Discipline 43 (45), Spellcraft 38 (40), Tumble 40 (40), remaining skillpoints 53. One aspect of this mod is to ensure all weapons, armor, and items are equally represented and have steady. The class is quite strong, especially early on. no good druid/shifter builds in there, guess I just need a build guide, like what stats to focus on and what are good feats to focus on. For the duration of the spell the creature becomes a juggernaut of destruction, gaining +8 bonus to Strength and Constitution, and randomly attacks former allies and enemies alike. But if you want to make a melee-oriented Druid, they are quite viable. This makes Shifter into just another Fighter class, and you just buff up with long lasting spells before shifting after rest. Empowered damage is not calculated properly. It's one of the few ways to make the shift forms stronger. I'm playing through Neverwinter Nights 2 Original campaign agian and am wanting to go through as an arcane caster this time instead of my usual druid or rogue. In Neverwinter Nights 1 you were given an option to change animal companion and its name when you level up. * Combat Casting: The Druid casts a lot in the midst of enemies, so Defensive Casting is useful if your Concentration is high enough. Actual duration is 1 round per level, as opposed to the 2 other spells below, which indeed last for 1 turn per level. CC for NWN2. Attributes: A Druid's primary spell casting attribute is wisdom. Spell level: druid 8; sorcerer/wizard 8 Innate level: 8 School: evocation Components: verbal, somatic Range: medium (20 meters) Area of effect: huge colossal (10 meter radius) Duration: instant Save: reflex Spell resistance: yes Description: A brilliant explosion occurs where the caster directs causing 1d6 points of magical damage per caster level (to a. In Neverwinter Nights specifically, clerics are way better, no question. Cure Minor Wounds: Cures 4 hit points of damage. Empowerment does not increase spell duration. Only boss level creatures are going to save against that. I want to play through all 3 campaigns with a one of these classes (race:moon elf) I like the druid for shapeshifting, summoning, large selection of spells and all around. This also gives access to the full Druid Spellbook, so the tradeoff is only that you can be more easily dispelled. This is essentially a Fireball spell but it only ever affects enemies, and does electrical damage instead of fire damage. images. Combat Casting. - Bigby's Crushing Hand). radius 10 ft. This being a Stormlord build, you will want to choose a Deity with Spear as his Favored Weapon. Druid Spells Neverwinter Nights. 17. Spells. Specifics: Clerics and Druids may used stored spell energy to spontaneously cast a spell of equal level. Good and neutral clerics may spontaneously cast healing spells, evil clerics may spontaneously cast harming spells, and druids may spontaneously cast summoning. Only thing they have common is the D&D 3 ruleset (which is even different since NWN2 uses 3. So you are best made making either a Melee God or a Party Leader. If MotB is installed, all characters gain a feat at 21st level and every odd level thereafter (23, 25, etc. 56KB, 2013. The mod was originally known as Cleric Remix. leshpar • 6 yr. Wizard: Same feats as Cleric. Overview. The druid summons masses of flying insects, one swarm per two caster levels, that attack targets at random in the affected area. > Monk is my standard extra class - take it at third Elanee (Neutral Good, Wood Elf, Druid) is a companion in Neverwinter Nights 2 official campaign. 16 Offizielle Ankündigungen. . The first is as an erf file that can be imported into a module. Also, druids are one of if not the strongest thing in neverwinter nights. Spells come in two types: arcane (cast by bards, sorcerers, and wizards) divine (cast by clerics, druids, and experienced paladins and rangers). The font of dark magic burning in their souls makes them resistant to. Also Known As: • Neverwinter Nights 2 Gold Edition (EU) Franchises:. This article attempts to give decent spell recommendations. Expect a DC of 31 for. Spell progression. Tsunami epitomizes a druid's ability to wield the power of nature in battle. This package provides various spell, bard songs, and invocation fixes for NWN2, MotB and SoZ. For example, an empowered magic missile deals one and one-half times normal damage (1d4 + 1 multiplied by 1. Early spell you have grease which is a conjuration spell, and druid are immune to grease. This is not a powergaming build, this is a pvm build for OC+the 2 expansions , so handle it like that. Most Recent Neverwinter Nights 2 News. The spell description states "The target animal companion" - it should be more clear, the script has it set to only the casters animal companion, not any others (eg; you cannot cast this your mate's animal companion, or cast this using. Low level spells, low level equipments. These are pretty useless compared to spells (or weapons) that do a lot of damage in a single round. 15. Essentially, this is identical to the DnD 3. Spell level: druid 5 Innate level: 5 School: transmutation Components: verbal, somatic Range: touch Area of effect: animal companion Duration: special Save: harmless Spell resistance: no Description: The target animal companion gains +4 constitution, +1d10 wisdom, +4 strength, and +2 to attack rolls for as long as it remains at the druid's side. Half-orc (2) Fighter (1) Druid Neutral Good (50/91) I have spells like Summon Creature 1 and Entangle but, it won't let me use them. • Spontaneous Casting: A druid can channel stored spell energy into summoning spells that she hasn't prepared ahead. Abjuration Resistance: Subject gains +1 on saving throws. Version 1. vs druid getting bonus feats every 4 levels. Range: Touch. Follow the Guide gives you a second shot at shaking off Enchantments, Recall Spirit gives you a Raise Dead spell which Druids don't get, Spirit Form with its 50% concealment is always useful in a pinch. This Wiki page is designed to outline a number of primary Druid gameplay strategies to assist players new to the Druid class. . 5E). Specifics: This feat allows effective use of all exotic weapons. Rince and repeat. Unfortunately they won’t get the chance to with 4. ago. If there are. 6) The Druid/Shifter/Cleric build Excellent buffing spells and armor choices,. 3. Please excuse its imperfection while it is. 2 Neverwinter Nights: Enhanced Edition (German) 2 Planescape: Torment: Enhanced Edition (Deutsch) 6 Icewind Dale: Enhanced Edition. As it gives you Ikd for free. I had fun with a halberd-wielding bard in. Duelist Guide Guide by dutman. Nevertheless, a druid's environment and Order may restrict the weapons and armor they may carry. Dismissal spell- 4th lvl bard spell For summon dependent casters like druids and mages, dismissal works wonders not to mention as an on the fly caster, you can use this situational spell as needed. To prepare or cast a spell, the druid must have a Wisdom score equal to at least 10 + the spell level. Other. Druid Required for Extra Wild Shape, Natural Spell, Elephant's Hide, Oaken Resilience,Magical Beast Wild Shape, Dragon Shape Specifics. Also undead, construct, outsider shifter feats allow for more tactics, depending on the module. Druid build. Healing spells have a reverse effect on undead, harming instead of. 96 Baldur's Gate: Enhanced Edition. Your dark powers allow you to glimpse the future, granting you damage reduction 10/alchemical silver for 1 round per warlock level. This leaves you with 22 levels in Druid - enough for a full spellbook and almost undispellable buffs. NWN was faithful to the DnD 3. Update 2: I've updated the 1. Bonus feats: The epic shifter gains a bonus feat every three levels. This also gives access to the full Druid Spellbook, so the tradeoff is only that you can be more easily dispelled. Spirit Shaman is a base class that was introduced in Mask of the Betrayer. Druids are a good class for doubters. You can use a spear, take intuitive attack (wisdom instead of Strength for AB bonus), and take the Storm Lord PrC and a couple monk levels for wisdom AC and evasion. Magical concepts; Resistance; Darkness; Invisibility; Fireball; Bard spells; Cleric spells; in: Spells, Sorcerer/wizard spells, Conjuration spells. Druid and Wizard are fairly similar, but Cleric is a different thing altogether. This spell list is used by rangers. 2. Cleric 's are great party members because of their buffs and healing spells. UPDATE: Epic druids can cast in any form. All spell levels have been synced with online version of the English manual. High levels of wisdom increase the number of spells / day, and the spell difficulty class (DC) for saving throws. Clerics, druids, paladins, rangers, favored souls, and spirit shamans cast divine spells -- all based on wisdom (except. . The decision you'll be making is if you're the kind of druid that holds the mid/back line and casts spells or if you want to Wade into melee and destroy things. Index in the nwn2_icons. About 40+dr, yes, he resists some of my spells (except if i use Mordenkainen's disjunction), i never found his in game statistics, so i've used DnD (probably 5E), but yes, he is probably weaker. 2DA game data file. There is no fight you can't win if you are prepared for it, of course unprepared you better run as fast as you can!In NWN2 you have more friendly fire concerns due to the larger party, but you also have more allies to target with buff spells so they aren't any weaker. (Source: NWN EE, Pretty Good Character Creator module) Immunities are special in NWN. The use of offensive spells is allowable, and the combination of movement decreasing spells along with area effect spells can be quite leathal. The feats in this new category relate to the wild Shape ability, and all require it as a prerequisite . Let me first describe my character. To prepare or cast a spell, the druid must have a Wisdom score equal to at least 10 + the spell level (Wis 10. <i>Creeping doom</i> stacks with itself - if the druid casts this spell again while swarms still exist, the new swarms will join the existing swarms in attacking their targets. Born of a supernatural bloodline, a Warlock seeks to master the perilous magic that suffuses his soul. Though a monk casts no spells, he has a magic of his own. The damage bonus is applied to the character, and is therefore not. My easiest run was with a druid. Very few no-save or no-SR spells, too many reflex save damage spells, too many druid-only spells-potentially broken on hardcore difficulty and higher because of friendly fire from spirit shaman skills Save: Reflex 1/2. Now everytime I open my speel book I get an instant freeze. I would only play a druid for roleplaying reasons if you want to, otherwise cleric all the way. For feats, Power Attack, Divine Might, Cleave, Knockdown, and Improved Knockdown would all be useful for a Paladin. Clerics are masters of divine magic, which is especially good at healing. Master of the spirit world, the spirit shaman follows a different divine tradition from that of the cleric or druid. It's the d&d version of a bullet sponge enemy. In this NWN2 wiki, started on December 9, 2005, we are currently working on 3,818 articles. I am your host Lord Fenton. "Spells known" refers to how many spells a sorcerer can know from that level. Now everytime I open my speel book I get an instant freeze. This massive wall sweeps through an area, dealing massive. Theres better fighting classes to add over the ranger for sure, but dont count the ranger as a bad combo. I suppose it's the same as a middle click. Area of Effect / Target: Creature holding quarterstaff or item (quarterstaff) Duration: 6 seconds / Level. Druid Guide Guide by Sajber. * Spell Focus feats can be taken to improve your casting effectiveness. I thought, that this is a typical AD&D spell and should be in NWN 1, too. 5. Just pump wisdom, it will govern all AB, AC and spell DC. Neverwinter Nights 2 gives him a bevy of songs that he doesn't have in pen-and-paper D&D, immensely boosting his usefulness and overall power. A druid casts divine spells, which are drawn from the druid spell list. Line. 3. These are the 'vanilla' Neverwinter Nights Epic Spells as modified Specifically for use in Higher Ground. The target creature's Wisdom is increased by +4. The problem seems to stem from NWN2 turning off the quick-bar slots entirely. For a list of all spells which are of the school of Transmutation, see: Category:Transmutation spells. A cleric's two chosen domains also provide two to five domain spells at the specified levels indicated by each domain for use with their domain spell slots. radius 15 ft. Prohibited school: conjuration Prohibited to: no one Specializing in this school brings the notable (in multiplayer) consequence of being unable to use raise dead and resurrection. By bargaining with these spirits, the spirit shaman gains power over the natural world and mighty divine magic with which. See moreA druid casts divine spells, which are drawn from the druid spell list. I can't rest anywhere, because enemies are near. Spontaneous Casting: A druid can channel stored spell energy into summoning spells that she hasn't prepared ahead of. Elemental Wild Shape in the fully patched version of NWN, granted the druid the use of the elemental's extraordinary, supernatural, and spell-like abilities. if you want to be a powerful spell caster while using armor. 2022 (1 year ago)Welcome to our Neverwinter Nights 2 feats database! Simply click any of the links within the navigation bar to the right and you will be brought to the respective area. Item Code: x1_it_spdvscr702When you cast the spell, choose a point you can see under the cloud. Class Name Type Source Basic Overview Notes and Implementation Potential. Monk. Then, start turning features back on 1 by 1 and taking notes. Neverwinter Nights 2: Mask of the Betrayer Character Build FAQ . Spells listed in this category can be used with the Persistent spell meta-magic feat. - On striking a creature, dispel magic is cast on the target. It's unlikely you could activate spell completion items or use complex tools in an animal form however. Type. The Druid Build is a NWN Build for BioWare's cRPG Definition of 2002, Neverwinter Nights 1. ago. 10, it is only up to +3, but can be made Persistent for a 24 hour duration. 42. Spell Resistance: No. The radius is actually Huge, not. Read up on the races and prestige classes a bit, and then go nuts. He channels a subtle energy, called ki, which allows him to perform. Druids get an Animal Companion at lvl 1; Rangers get an Animal Companion at lvl 4; Clerics with the Animal Domain get an Animal Companion at lvl 1; Note: Animal companion levels stack from different classes. So the best solution is to disable the restriction for all polymorph. This ability targets the summoner (unlike. Basilisk, drider, mindflayer are examples. There are 2 separate flavors. So I decided to run thru this game again and looking thru the discussions thru the ages, notably the Druids are awesome at higher levels. Two druid feats from nwn2. (SOZ) Camouflage: Caster receives +10 hide Cure Light Wounds: Heals 1d8+1/level HP to a maximum of 1d8+5 Entangle: Plants entangle everyone in 40-ft. My Content on NWVault; New PRCs; Update History and Documentation. PaulaMigrate Posts: 1,201. 6. Originally posted by: Evadman I accidently corrupted my char ( a fighter ) by having him learn wisardry under rouge. Light: Object shines like a torch. Explore. Grease is the most op spell. My easiest run was with a druid. Cantrips; First Level; Second Level; Third Level; Fourth Level; Fifth Level; Sixth Level. Neverwinter Nights 2: Mask of the Betrayer - Ranger Guide By: DonJarlaxle 10/17/2007 Version 2. These are Wizards, Sorcerers, Clerics and Druids. IWDification is a mod to bring some of the elements of Icewind Dale into the Baldur's Gate series of games. A spell is a one-time magical effect. Welcome to our Neverwinter Nights 2 spells database! Simply click any of the links within the navigation bar to the right and you will be brought to the respective area. 24 still let's you keep a 30 level pet. The key feature of the monk is his ability to fight unarmed and unarmored. nope. 2. Cure Minor Wounds: Cures 4 points of damage. Feat ID: 2854 Background ID: 21 Prequesites: To take this background feat you must take Druid at level 1. Their sneak attacks are really powerful but. This spell opens a portal to the Lower Planes and calls forth a Balor to assail your foes. Rince and repeat. A successful touch attack must first be made when this spell is. ago. However, duration is still longer than standard Entangle/racial feat Entangle and the DC is better as well. Creatures that. 00, 43KB, 2007. Type of feat Class Prerequisite Druid Required for Extra Wild Shape, Natural Spell, Elephant's Hide, Oaken Resilience,Magical Beast Wild Shape, Dragon Shape Specifics The character with this ability can take the shape of an animal at will. Spell DC. 56KB, 2013. - Spontaneous Casting: A druid can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. Rydersilver • 2 yr. Swarms have a base attack bonus of +6 (with an. Cleric 100%. Cleric, Paladin (up to lvl 4 spells), Druid, Ranger (up to lvl 4 spells) Intelligence Affects Spells (See above) also determines how many skill points you get. This spell also affects friendlies on hardcore difficulty, making it a dangerous spell to cast around allies. Elanee can cast all of the above spells (they're all level 2 druid. Posted by ValH at 10:04 am on 04. Druid 8, Monk 2, StormLord 10, Hospitaler 10. To prepare or cast a spell, the druid must have a Wisdom score equal to at least 10 + the spell level (Wis 10 for 0-level spells, Wis 11 for 1st-level spells, and so forth). She can "lose" a prepared spell in order to. The Commune With Nature spell (+8 Survival). 3. com] or good all-rounders [nwn2db. 6. The decision you'll be making is if you're the kind of druid that holds the mid/back line and casts spells or if you want to Wade into melee. Shield surrounds the caster with a magical field that provides a +4 shield bonus to armor class and immunity to the spell magic missile for the duration of the spell. Rangers caste their spells using their wisdom modifier. Sorcerers in 3. Appropriate spells are automatically quickened when cast - no metamagic feat needs to be applied. In shortest: Definitely buy NWN2. Resistance:. In addition to spells, druids gain an increasing. A Sorcerer will only ever be able to cast three different level 9 spells. Type of feat: Epic Prerequisite: Ability to cast 9th level spells 1, Spellcraft 30 ranks Classes: Druid, Wizard, Sorcerer, Spirit Shaman, Warlock 2, Arcane Scholar of Candlekeep, Arcane Trickster, Eldritch Knight, Pale Master, Red. 5 rules on this ability. This spell will also reduce the target creature's Spell Resistance by 3 for 10 rounds. At home in the wilderness, Elanee walks though brambles. Healing spells have a reverse effect when used on undead,. Druid spells; Paladin spells; Ranger spells; Level 4 sorcerer/wizard spells; Warlock invocations; Other spellcaster spells; Verbal and Somatic spells;The Divine Remix aims to rebalance and change several aspects of divine-magic-using classes, such as clerics, paladins, druids, and rangers. Throughout the storylines, decisions that the character makes when interacting with them or others will affect how much Influence the player has with his companions. "Spells known" refers to how many spells a sorcerer can know from that level. Damn. Not only do you get a nice Animal Companion who has your back when you're spellcasting, but you also can turn into an animal and bite. Enchantment Daze: Enemy of 4 HD or less is. Spell Resistance: No. DarkTelepath 14 years ago #1. Boards. The character with this. Don't forget healing damages undead so Healing Circle spells will be highly useful against them. They prevent a character from being affected by certain spells, spell-like abilities and combat feats 100% of the. Owl perched on a high limb = Owl's Wisdom. In NWN2 the metamagic feats make sorcerer superior, not sure if it is the same in NWN, which uses 3rd edition. Prerequisite: Druid level 1, ranger level 4 or cleric with the Animal domain. Druid can actually do pretty well with the Dino pet - see here [nwn2db. Leaping panther = Cat's Grace. I just cant stay natural. NWN2 does not permit this but does include the elemental form immunities and resistances. Most spellcasters prepare their spells in. 16-17 is pretty decent (this'll give a +3 to INT at level 1; that's a +1 lv 1-2-3 spell); the +3 to INT will allow to have even more skill points to invest, so you may even chose some non class skills. The way it works is you get a recipe for each item, go to an area with the crafting stations, and activate the recipe from your recipe books. The DC for a saving throw against a caster’s spell is 10 + the spell level + the caster's spellcasting ability modifier + focus/class feats. Caster Level(s): Bard 0, Cleric 0, Druid 0 Innate Level: 0 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Save: Will 1/2 Spell Resistance: Yes. Her world is filled with powerful, living spirits, some helpful and some malign. Virtue: Subject gains 1 temporary hp. Sorcerers can cast as many Identifies (or any other level 1 spell) as they have spells available, as and when they need them. Neverwinter Nights 2. Line 63: This line should only have "nType != OBJECT_TYPE_CREATURE" as the condition, the others are not needed (ie; doors and placables cannot be targeted according to the description or line 68). Your dark powers allow you to glimpse the future, granting you damage reduction 10/alchemical silver for 1 round per warlock level. You can use a spear, take intuitive attack (wisdom instead of Strength for AB bonus), and take the Storm Lord PrC and a couple monk levels for wisdom AC and evasion. This spell creates a zone of silence around the target creature, preventing all within the area of effect from casting spells with verbal components. I'll try to alphabetize it shortly. Spirit Shaman benefits from much higher number of castings, lending well to team buffs and no save damage spells. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st. The target creature is healed for 3d8 points of damage, +1 point per caster level (to a maximum of +15). Cleric really only benefits you if you stay in your human shape so you can spell cast. Six levels of Monk gives Improved Knockdown and leaves 17 levels of Druid. He doesn't get "druid spells", just a subset of that, which misses out on Barkskin, Stoneskin, Dispel magic, Infestation of maggots, Flame strike, etc. Not only do you get a nice Animal Companion who has your back when you're spellcasting, but you also can turn into an animal and bite people's asses or. Unlike Sorcerers and Wizards, who approach arcane magic through the medium of spells, a Warlock invokes powerful magic through nothing more than an effort of will. Having a Cleric, or at very least a Druid, is very advisable. Druid has too many concentration spells and. The transmutation spells are the following, organized by innate. The subject is not subject to sneak attacks and critical hits for the duration of this spell, as though it were undead. Companions are associates that can join the player's party in the course of a campaign. thanks for the replysYou create water in the lungs of the subjects, reducing them to 10% of their current hit points. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. Very few no-save or no-SR spells, too many reflex save damage spells, too many druid-only spells-potentially broken on hardcore difficulty and higher because of friendly fire from spirit shaman skillsSpell Resistance: No. Fail roll, to the grownd and coup de grace. Bonus damage for oozes and plants is not calculated properly. Clerics specialize in two areas of magical expertise called domains. The Druid can be built to be a melee fighting, spell-casting juggernaught just like a better (Divine) version of the Gish. Their spells are oriented toward nature and animals. The MetaRod of Preparations allows PC and Companions to quickly and consistently recast spell buffs as well as refresh Bardic Inspirations. Druid spells Category page Edit Druid spells are tied to wisdom, which determines what level of spell the Druid can cast, how many of each spell, and what the spell's DC will be. Cleric is a base class in NWN2. • Spells: A spirit shaman casts divine spells, which are drawn from the druid spell list. Type of Feat: Class Prerequisite: Cleric or Druid level 1 Specifics: Clerics and Druids may used stored spell energy to spontaneously cast a spell of equal level. , then 5 in Druid (to stay at effective. A version of the druid's feat list is included that grants natural spell automatically, in order to prevent you from taking it by accident. Essentially, this is identical to the DnD 3. The. Return to Top. This Bard ain't so spoony. I'd recommend the druid/monk/shifter though if you plan on using wildshape and other such transformations. Melee druids use most of their spell slots to buff up and crowd control, caster druids throw butt loads of damage and crowd control around. Hello and welcome to Lord Fenton Gaming plays Neverwinter Nights 2. People keep claiming wizards are powerfull but i dont see it. It is based on Lost Creation's Rod of Preparation, which is based on Loudent's Rod of Full. It's already possible to script the needed checks for appropriate shapes in the spell scripts. Originally posted by: Evadman I accidently corrupted my char ( a fighter ) by having him learn wisardry under rouge. Spell Resistance: Yes. One, and probably the largest, is turn undead. This is the cap if the player only has the base NWN2 game. Golems and other nonliving creatures cannot be drowned. The Difficulty Class for a saving throw against a druid’s spell is 10 + the spell level + the druid’s Wisdom modifier. Also, remember that OP is play Origin campaign. Creatures with more than 6 HD are immune to the fear effect. This spell list is used by both Wizards and Sorcerers. Charm Person causes a humanoid creature to become an ally of the caster, unless the saving throw is successful. Orion. The skill set is a tad better than most fighting classes, and the rangers spells (few as you may get) get the wisdom backing from the druid. You do have to cast freedom on your animal companion and summon, but casting one then go fight your enemies in it and your enemies have to constantly saves vs reflex and will. That game is built off of 3. Ray of Frost: Ray deals 1d4+1 cold damage. In this first Neverwinter Nights 2 build video, I am doing th. That'll give you a list of the feats. I don't know if this is a Druid issue, a new patch issue, or just some issue I've never run across before. The target animal companion gains +4 Strength, +4 Constitution, +1d10 Wisdom, and +2 to attack rolls for as long as it remains at your side. 2 on Dec 17, 2007Gameplay Notes. Abjuration Resistance: Subject gains +1 on saving throws. Close Cone, 20 ft. Action Girl: Via her druid spells, or turning into something with lots of claws and teeth.